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BATTLEFIELD 3
EA DICE | PC, X360, PS3 | 2010-2011

Senior Environmental Artist

 Created Terrain Backdrops, Vegetation, Lighting, Effects, LevelArt Compositions and Surface Materials


Battlefield 3

NEED FOR SPEED – HOT PURSUIT
EA DICE/CRITERION | PC, X360, PS3 | 2010

Lead Vegetation & Environmental Artist

Lead a small group of Artists with the Vegetation & Environmental asset creation.
Supported with process development, planning, problem solving and quality assurance.

Created Vegetation, Undergrowth, Rocks/Cliffs, Environmental Asset Placement. 


 

Need for Speed – Hot Pursuit

BATTLEFIELD – BC2 VIETNAM
EA DICE | PC, X360, PS3 | 2010

Senior Environment & Lighting Artist

Art polish/finalization, color balancing, lighting on all levels,
matte backdrops, additional effects, shader balancing.


Battlefield – BC2 Vietnam

BATTLEFIELD – BAD COMPANY 2
EA DICE | PC, X360, PS3 | 2008-2010

Technical Art Director

 Lead an art team of 22 artist together with the Art Director
Supported the Art team with technical/graphic solutions
Setup and managed content pipelines and assets.
Researched best practices for Art in all areas
Developed Tools & Workflows together with engineers
Optimised and Tracked memory / performance for 3 platforms.

I was also part of the Art polish/finalization
doing color balancing, lighting, shading, matte backdrops, press screen shots etc


 

Battlefield – Bad Company 2

MIRRORS EDGE
EA DICE | PC, X360, PS3 | 2006-2008

VFX Artist

Created Fullscreen effects, Particle effects, Cloth simulations,
“Time Trial” effects, Lens Flares, Animated objects, “Living World” etc.

 

Mirrors Edge

BATTLEFIELD – BAD COMPANY
EA DICE | X360, PS3 | 2004-2008

Lead Character Artist & Lighting Artist

Manage and support a small team of Character Artists
Research workflows for Character creation In-Engine
Character creation – modeling, texturing, shading etc
Character concepts and prototyping

Also did Lighting on levels and Cinematic “cutscenes”

 

Battlefield – Bad Company

RALLISPORT CHALLENGE 2
DICE/MICROSOFT  | Xbox | 2002-2004

3D Artist

Level Modeling/Design, Level Shading and Texturing, Lighting, 3D/2D Object Art, Responsible for all Vegetation

Rallisport Challenge 2